Inside the Multipurpose Room, there are several chairs, desks and a Water Filtration Machine on the wall directly opposite the entrance. #15 A slow-moving lifeform capable of filling the water with a poisonous and corrosive compound PAUL: I suppose the executive decisions would be better left to someone with your extensive experience of hitting people in the face? There's also a PDA in the mushroom caves that is not in the base itself, but down in one of the depressions outside the base. After all that time in the deep I'd been dreaming of it. ", Fixed being able to get titanium for scanning something that isn't a fragment. Despite my best efforts ill-health is taking hold of me. Descend into the depths of a vast underwater world filled with wonder and peril. smooth out velocity twice as fast above water. loading the credits". If this video helped you find this Degasi Sea Base, be sure to leave a like for more videos like this one. MARGUERIT: It ain't always they oblige in coming in alive. The habitat is gone. I have been to both Degasi Bases, I missed a PDA in the Jellyshroom Caves Seabase, I picked it up. All trademarks are property of their respective owners in the US and other countries. player_view_precursor_key.fbx - updated to latest anims, precursorKeyTerminal.prefab, Precursor_BlueKeyTerminal.prefab, This planet won't cause us any new problems. BART: I'm going outside. The room also contains wall planters. everything slightly more reflective than Precursor_PurpleKeyTerminal_LavaBase - fixed glyph plane placement to stop cine clipping There's another PDA you're missing. swimming in the air. Descend into the Giant social creatures, often seen traveling in small pods. Fix kelp seeds preventing swimming/driving through kelp forests. Show build watermark only in main menu and loading screen. scanning, removed grass from inside of grass wreck 12, removed terrain and entity slots Checkins, Experimental cure ball appearing at world origin if was saved during drop animation. He says understanding is power. PAUL: Don't fool around with it, it might be worth something. PAUL: You KILLED that thing? PAUL: I know how to prioritize. Fixed bleeder suck blood sound and effect playing after it being detached with prop cannon. infect console command 'amount' argument is now optional. they now match the As a result, the county is often referred to in the region simply as " Arlington " or " Arlington, Virginia ". from the animation), - More optimized method to disable the GUI during the end cinematic and fix GUI pop while sticking above water surface, fixed small thermal vent, added duplicate version of time capsule with interior and separate cap for animation, Added more debug to Plastic after-checkin hook to fix the zip issue. I've been to the Lost River and still haven't got the signal. moved glass geo from exosuit out of 'root' to prevent material instancing problem), Fixed scanner UI saying 'infected' after self-scan before first signs of infection, - add FX to laser cutter first use event and disable the light when it is unused, Fixed map room cameras picked up by stalker disappearing after save-load. Removed dark blue tint to the fog in jellyshroom caves. The last Seabase is in the Deep Grand Reef and contains the last PDAs of the survivors, a data box, an orange alien tablet, and a cuddlefish egg. [Marguerit Maida has boarded the habitat.] changes. You brought us to this sodden planet. Grand Reef. (Max), Adjusted bulbo tree piece balance. Degasi Voice Log #9 - Disaster. They tend to be hidden so recheck in and around the last base you found. I then broke it. I've started the prep work. You only technically need the scanner but having the other things will make the process faster and more convenient. power room, fix Light intensity of the moonpool fabricator SHORT, fix Light intensity of the moonpool fabricator, restore player invulnerable during end cinematic, "- Fix player being able to move during the outro (Remove OnPlayerCinematicModeEnd events MARGUERIT: What? I want to go to the sea base and was wondering if I can use the Cyclops since there are a crabsquids there which make going with the seamoth a bit risky. culling issues on lost river base, adjusted collision in grass wrecks 2 for fragment Go super deep down, into the Grand Reef 3. Support Guide, youtube & twitch PAUL: Son, I said wait for the storm to pass. The laser cutter is required to get into the room with this terminal, Found within the Sparse Reef Sancturary Cache, Found within North Blood Kelp Zone Sanctuary, The terminal is found within the Lost River Alien Base in the room blocked by the forcefield, In the Captain's Quarters, beyond the door, From the Prawn Bay, dive in the water and swim northeast through the pipes and up into the next room. im at coordinates -640 -490 -940. when i get here i cant see the base. The player must find the Degasi Seabase in the Deep Grand Reefand pickup PDAs there. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the MARGUERIT: I know enough not to take unscheduled detours to uncharted planets. Most of the plantlife is toxic, I learned that the hard way, but I've managed to coax some marblemelons into growing indoors, and when they don't cover our dietary needs, well we eat the fish themselves. Fixed Cyclops LOD bug resulting in broken controls after driving. P.R.A.W.N. Fixed getting stuck at loading camera drone screen due to a stalker has stolen the camera She wants to build a habitat 500m below sea level, more than a kilometer north-east of here. She says the weather's going to turn. Cyclops & Base scripts now leverage BehaviourLOD to do less work when far / off-screen from mesh swallows it. Inside the first Observatory is another Desk, with an Abandoned PDA and the second a Data Box containing the Cyclops Shield Generator blueprint. Also I was about to finish the job, but I can stay and chat if you'd like? monetisation // My oxygen is low. I missed that one for a long time. The Grassy Plateaus hide both No? fixed duplicated trim pieces being placed on top of each other Like, don't Almost every YouTube video I was checking out was using the seamoth so I was wondering if I can use the Cyclops and how, [spoilers] how do I go down to the degasi sea base with the Cyclops. BART: It's true, father. Go to the Floating Island 2. fixed collision in captains quarters you can now pick up the aurora poster, fixed exterior Also rich in protein. starting the end cinematic)". Along the path, passing the spotlight and towards inside the broken T Compartment, a Supply Crate can be found. fixed glass window gaps. Fix the creepvine seed "Precursor_key_terminal_01 fbx/mask/controller - New rig, optimized export, new animation. copyright // Inside this lab are multiple Desks and Counters with lots of Lab Equipment. Fixed floating entity spawns on mountain island, fixed terrain shadows from being seen in Where to find the Degasi deep grand reef seabase - Subnautica easy tech 60.5K subscribers Subscribe 7.1K views 2 years ago In this video, I will show you how to get from your life pod. (Jonas), Improved time capsules handling unexpected items. values, Switched up hand layers for the player controller for improved animations, Updated dive reel animations, added propulsion cannon bashe animations, fixed right arm physics issues in general. ^And at least one on what I guess were storage platforms down there, farther from the base. Here are coordinates for the eggs: Northeastern Mushroom Forest at 712, -266, 531; Northwestern Mushroom Forest at -866, -150, 600; The Dunes at -1502, -408, 501; Deep Grand Reef Degasi Base at -639, -487, -953; The Lost River at -1115, -685, -660; Once you find the eggs, you will need to hatch them in an alien containment tank in your base. in prefab. Keep going until there aren't any monsters left to hunt you. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, She is incredible. (Max), Merged fixed moonpool refraction artifacts. The Orange Tablet is an alien tablet and you can find its blueprint on the desk in the Deep Grand Reef Degasi Seabase. Could be aliens. Subnautica Biome Deep Grand Reef Wiki Page Depth range: 425 - 630 meters Harvesting nodes: N/A Points of interest: Degasi Seabase Layer Points of Interest Large Wrecks Small Wrecks Degasi Seabases Destroyed Lifepods Alien Bases Other Points Aurora Geysers Leviathan Spawns Share Map State Coordinates Add Markers Premium Only Add marker How to obtain: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. improving jump landing when looking down (WIP), "Fixed emperor telepathy 2 overlapping with blueprint acquired vo, balanced various glass materials to share similar values for better visual consistency (also If you're taking the seamoth and using sonar as I did a few times, be careful. Craft She went out to the kelp forests, armed with just a heatblade, and went fin to fin with a pack of stalkers. In this Subnautica guide I will be showing you where to locate the third and final Degasi seabase within the Deep Grand Reef. How to obtain: few arches in safe shallows. And again. Story Spoiler Degasi Seabase-640 -490 -940 If you are author or own the copyright of this book, please report to us by using this DMCA report form. MARGUERIT: Oh stow it, Chief. planet alive? atmosphere volumes, removed ocean water from mountains save, fixed floating entity spawns in floating props and entity slots inside aurora. PAUL: Bart! Find out what makes 'em tick? Added fading in of the farthest terrain clip meshes, - Added PDA Failed to Disable Gun Message on Rocket Launch, removed parameters from con fab controller, - Increased rebreather depth warning delay, Fixed Camera clipping base 2 collision, fixed aurora scrap not having collision, fixed large You'd also have easy access to the blood kelp zone from there. cinematic code. Merged B81 hotfix (fixes animation issue with Cyclops ladder after save/load). On the other, I hope the stalkers didn't come off worse than Marguerit did. Removed large smooth rocks that everyone hates. Welcome To Subnautica. Convert vitals/food/water notification speech to PDANotifications and add subtitles. low, fixed exosuit arms not turning forward while docked, Fixed not being able to deploy MVB when swimming near water surface, - Sound bug fixes, sound additions (seamoth, cyclops), rocket elevator bug fix, Fixed deployed mobile vehicle bay not animating upon save/load, capped moonpool support beams and raised tops slightly (meshes didnt match up before, Tore a hole clear through the reinforced hull. Bart Torgal's Log #3 - Return From the Deep, Find the Degasi habitat on the floating island. The only other survivors are my son, Bart, and Maida, the cut-price mercenary I commissioned for the journey. Marguerit was determined to investigate further, much to Paul's disapproval. the trim model pieces). should now only use That's when Marguerit got interested. It's everywhere. I haven't found that PDA log yet though. Add a notification for taking a screenshot. You have crash-landed on an alien ocean world, and the only way to go is down. (Igor), Fixed emissives on disabled gun. But it's ok now. more improvements to escape pod interior. exterior to lost river base, removed unused materials on gun, The story of ForceRocketReady, a novella: There once was a cheat that worked called I thought it might get claustrophobic, living underwater. This will then contain more PDAs with more info on the survivor's situation, a PDA containing coordinates for the next Seabase, and a data box. Find the Degasi habitat in the jellyshroom cave. Hard to find for sure. Father approves. in base1 to prevent players from getting stuck, Fixed an area in the Aurora where players And what's the point in surviving here if we have to kill everything that makes it so wonderful? capable of dissolving even synthetic fibers. Subnautica Wiki is a FANDOM Games Community. Crabsquids are also noted by the PDA as an unusual energy signature. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive. Equipment? Fixed stray entities not registering anymore. One thing for sure: we ain't gonna find out by stayin' here. The ones in the first base on the island points to the second. MARGUERIT: People. reference exception. I'll raid the indoor growbeds before I leave. I wish I knew more about these animals, but father won't let me leave the habitat. Something that shouldn't be. Swim down the ladder behind the Alien Containment to get to the lab below. Collect resources from the ocean around you. Grand Reef Tab Biomes Type Surface Depth Range 150 - 500 meters Temperature Range 13.5C-16.1C Biome ID grandreef smokers Harvesting Nodes Limestone Outcrop Sandstone Outcrop Shale Outcrop Point of Interest Large Wrecks -284 -250 -850 -865 -430 -1420 Thermal Vent Clusters -375 -203 -729 -979 -393 -1372 -447 -350 -1264 Grand Reef Caves Entrance KeyTerminal prefabs - Updated to new opmtized rig. https://subnautica.fandom.com/wiki/File:DGRIntro.ogg, Do Not Sell or Share My Personal Information. Deep Grand Reef The seabase proved to be structurally unsound and the Degasi survivors eventually abandoned it, moving on to construct the Deep Grand Reef base. Only choice we got is whether to get buried with it. If you subscribe and turn on notifacations you wil. system status // "Debugging props appearing at world origin. Dive down to find the terminal, Lifepod 2 Chief Technical Officer Yu's Voicelog (T+2min), Trans-Gov Profile: Mongolian Independent States, Degasi Voice Log #1 - Habitation Location, Bart Torgal's Log #3 - Return From the Deep, Lifepod 12 Medical Officer Danby's Crew Log, Lifepod 19 Second Officer Keen's Voicelog, Lifepod 19 Second Officer Keen's Crew Log. Behind the Alien Containment is a ladder, which leads down to a lab containing the last Abandoned PDA. Turn us inside out? (Vyacheslav), Fixed enzyme clouds healing the player too much. If you're a new player or simply want to preserve the mystery, do Craft equipment, pilot submarines My one task now is to keep us alive, as comfortably as possible, until the insurance company arranges rescue. youtube & twitch MARGUERIT: All I'm sayin' is, ocean's got us surrounded. Now I've fixed it and it works again. 13, "Fixed Grass intersecting into wreck parts for Grass wreck 14, adjusted floating entity Some of these PDAs will add a signal showing the location of the next base. Bart escaped and returned to the original base on the Floating Islands, where he recorded one final log. Fixed health & oxygen showing up in creative mode. No use hiding. Maybe. People always do. button, - Added HatchingEnzymes model to prefab database, - Fixed bug where rocket interface can be seen/used from miles away. Floating Island Jellyshroom Cave Deep Grand Reef Degasi Seabase Base-1 Base-1a Base-1b Tab Story Type Surface Depth Range Above sea level Coordinates -800, 80, -1055 -760, 15, -1115 -705, 80, -1165 too, once its hooked up, Hooked up top base hatch and drilled resource name with translations, updated translator Told us we'd see a lush payday. There are a bunch of PDAs on the Floating Island that are easy to miss. (Jonas), Tuned time capsule spawn chance. checked in remaining animation controller changes (PS Screw you plastic!! (Max), Made "Press Start" label in start screen wider, Fixed issue where bases built at the water surface would have the ocean water visibile remain wonky), fixed gap in aurora drive room floor/wall intersection. BART: If money makes the hierarchy, why is Marguerit making the decisions? Ok so in the jellyshroom base, in a multipurpose room, on top of a locker. "Separated streaming settings by quality level. Signs abound that something is not right. Ive been wandering through the DGR but I cant find the seabase. foundations, and rubber rather than lithium to be available earlier. All rights reserved. Enhanced jump animations, reduced wonkiness with seaglide equips/unequips (though they Unable to confirm whether it originated on the Aurora. terminal 01 in gun, fixed entity spawns intersecting props, fixed many collision issues in ", some more volume tweeks for radio msges consistency, fixed cyclops launch bay doors playing sound at wrong location, Fixed calculation of enclosing atmosphere volume, fix wrong sky applied on player and tools after loading a game in the escapePod, fixed player reducing swim speed at surface instead of increasing. - Added queuing to "Signal Uploaded to PDA" notification to prevent VO overlap. She shrugged and said my theories were good. values, improved reflections on escape pod and other base pieces, Fixed held item floating in front of player while using mobile vehicle bay. Blended in smaller boulders and rocks. Moved batchLoadRings to streaming settings. On the one hand, that is the coolest thing I have ever heard. It can be found in the Deep Grand Reef Degasi Seabase on a desk. Here, I'm mortal. abandoned base, Fixed bug where scan of infected creature or hero peeper could give the player two titanium Manage your oxygen supply as you explore kelp fixed scanning of teleporter in lava base from the outside, Fixed culling issues in lava Chief's log, five weeks since the crash. Whilst living here they realized that they were infected with some kind of disease and intensified their studies of local wildlife. - More context hand icon changes for the entire game. Since we're down here, I had this plan to build equipment and study the incredible lifeforms we're encountering, but I didn't have enough enameled glass. Fix being able to build base segments into seamoths, prawns, and the escape pod. The best spot for a base focused on resources is usually at the junction of 3-4 biomes. frame to get rid of faceted look (only on highest LOD), Fixed empty bases not always being destroyed. Her contract still says otherwise. connectors of constructing ghost bases not being re-attached when loading a save. This rain keeps falling, sooner or later this place'll be buried. Precusor_OrangeKeyTerminal.prefab, Precursor_PurpleKeyTerminal.prefab, There are three such bases found within the game world, two of which have several sub-bases in their surroundings. Fix not freezing oxygen consumption when freezing stats. Come in, it's dangerous! BART: Please stop fighting and listen! Further unify the Add an alternative quit confirmation window that shows when the player hasn't saved in a In it, Marguerit said that she wanted to go deeper, but I didn't get any signal from that! Inside there are two Composite Plant Pots, one with a Chinese Potato Plant and one with a Marblemelon. They came to realize that whatever shot down the Degasi would also do the same to a rescue ship. fixed flipped text decals. They ambush their prey as it tries to feed on the mushrooms they hide in. All rights reserved. SPOILER ALERT! Additional feature - Hides console glyphs when key is placed in terminal. Plasteel to the Federation this family operates nine different mining colonies across the Ariadne Arm. slightly brighter to draw player in to use them. walls. fixed physics freaking out when entering a non docken vehicle from inside a base. Only thing that I have found is Torgals 3rd log. Doesn't show in a hardcore game. I hoped maybe Bart had swum clear. should be tested thoroughly by PTs. EDIT: Press F1 and go to these coordinates -680.5 594.6 -798,5 Tab Fixed props clipping coral tube, fixed terrain behind terrain, fixed some very bas issues One change dedicated to J <3, Fixed issue where screen space reflection was enabled on the water in game, fix waterplane at wrong position in moonpool.
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