supermartijn642configlib-1.0.9-mc1.16.jar It seems to be the same problem in version 10.0.24. Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. 3 players on my server all experiencing same issue. jei-1.16.5-7.7.1.137.jar You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Have a question about this project? Already on GitHub? Removing and adding it back on will increase it by 40 units. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. Privacy Policy. From the buffer powercell and on I used elite universal cable. I really wish there was a way to stop similar transmitters from connecting together. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. By clicking Sign up for GitHub, you agree to our terms of service and Sign up for a free GitHub account to open an issue and contact its maintainers and the community. In recent versions cables/pipes/etc seem to have lost microblocks support. chunkloaders-1.1.7-mc1.16.5.jar Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Click the extracting part of the pipe to change modes, add filters or add upgrades. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . Is it something that happens after server/game restart? After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. You can get that with the network probe. This factory should accept oxygen, but none is going in. Even when nothing is using it. to your account. Without doing anything, leave the chunk (again. My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. The speed can only be increased by adding an upgrade. The method for reproduction is similar to how others have stated, so, pointless to restate. Now we are going to play more today so if anything happens i'll keep you updated . We actually are - the question is if your cables automatically reconnect. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". I have not left the chunks that the cables are in or quit to the game menu. told me that it happened quite often when he leaves the chunk and comes appleskin-forge-mc1.16.x-2.2.0.jar Click the extracting part of the pipe to change modes, add filters or add upgrades. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. "name" = ""Navbox Mekanism"" I've ran into this problem on my server too. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago Already on GitHub? For more information, please see our One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. This is where you assign a specific colored slot to the sides of your machine. Questions on Mekanism | Feed the Beast Mekanism can also run off MJ, and I believe it also works with EU. You signed in with another tab or window. I really wish there was a way to stop similar transmitters from connecting together. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. i can connect and disconnect empty pipes with the configurator. Pipes, Cables, etc. have issues connecting to Thermal Series blocks By default pipes are relatively slow. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. The middle section is a liquid ethylene setup. Recipe Shapeless Crafting BuildCraft 6.1.1 and below How do I set this shit up. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. mohist-1.16.5-778-server.jar, Modlist: filled pressure pipe not connecting Issue #5842 mekanism - Github Sign in For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. Here's a picture showing it happening within one chunk. <. **Other relevant version: Hello, I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. section of cabling. Forge: 2460 The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Already on GitHub? Higher tiers of upgrades mean a higher transfer rate. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). By clicking Sign up for GitHub, you agree to our terms of service and gravestone-1.16.5-1.0.6.jar The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. Privacy Policy. Privacy Policy. Im getting kinda frustraded lol. Fluid Pipe (Immersive Engineering) - Feed The Beast Wiki The sneakypipes settings on the machine are set to all sides input. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. The internal buffer is 400MFE. I tried with the configurator, same issue. Energy randomly stops "piping" Issue #6356 mekanism/Mekanism - Github You will usually use: Stone Pipe (not Cobblestone Pipes, though). Mekanism cable networks are breaking when leaving an area and re [Suggestion] Be able to stop pipes connecting. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks Cookie Notice Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? That makes debugging a lot easier. Universal Cable - Official Mekanism Wiki Sign in I encountered the issue as well, multiple times, always starting at a chunk border. Pipes, Cables, etc. valkyrielib-1.16.5-3.0.9.5.jar For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. Tested Basic and Elite Universal cables. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Logistical Transporter - Official Mekanism Wiki Wooden Kinesis Pipe - Official Feed The Beast Wiki because my buddy said he replaced them all ( this did not happen to me , We added some mods, i.e. Well occasionally send you account related emails. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. When this issue started. Also how often does this end up happening or was it I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. When I put the cable back, they received power again, as expected. The output and input sides can't be changed. MysticalAgriculture-1.16.5-4.2.5.jar Come back and see it all working properly again. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. The pipe lost power at the connection point, like here. Even using a pipe one a machine with autoeject turned on works just fine. chiselsandbits-1.0.43.jar Tutorials/Machine Configuration - Official Mekanism Wiki And when I reconnect them at one place it usually breaks at another place. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. have issues connecting to Thermal Series blocks #6817 Closed It seems it is related somehow to chunkloading. CTM-MC1.16.1-1.1.2.6.jar I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. CreativeCore_v2.2.1_mc1.16.5.jar mechanical pipe Issue #4717 mekanism/Mekanism GitHub Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. CodeChickenLib-1.16.5-4.0.4.435-universal.jar Mekanism cable networks are breaking when leaving an area and re-entering it. Well occasionally send you account related emails. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. Machines on the right ran out of power, as expected. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. Tech guess: So from what I can tell. I'm almost certain that this issue has been fixed in the latest release. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). By clicking Sign up for GitHub, you agree to our terms of service and Can confirm this happening in certain situations. Bookshelf-Forge-1.16.5-10.3.29.jar It is certainly relevant as that does provide versions you're using.. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. I am banging my head against the wall for these Mekanism Logistics Pipes. BTW. only at my buddys side , he also had the chunk problem which u have fixed Now when I leave the whole thing stops working again. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. Granted, I left said chunk and came back to this error, but still. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. area is completely chunkloaded. By default pipes are relatively slow. I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Being able to tell pipes to stop connecting would be amazing! It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. I just cant seem to get the chest to pass items to the machine E epidemia78 New Member To the right is a 3x ore setup. I also haven't found any information online on how that distance gets determined. Cucumber-1.16.5-4.1.12.jar I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . cfm-7.0.0pre22-1.16.3.jar You signed in with another tab or window. Mechanical Pipes and Machines wont in/out liquids. privacy statement. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( Well occasionally send you account related emails. Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). The grid would stay on, when it was fully cut off from power and the network. Ok so i just joined our server , havent played on it after ive put up the (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). DynamicTreesBOP-1.16.5-2.0.6.jar I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. This is on a cable crossing ~12 chunks to power a Digital Miner. By default pipes are relatively slow. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). More mekanism pipes in one chunk - more chanses for this issue. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. obfuscate-0.6.2-1.16.3.jar Which means I have to try to find another mod with compatible gas transport. (Mekanism-1.16.5-10.0.24.453.jar) TravelersBackpack-1.16.5-5.4.5.jar By clicking Sign up for GitHub, you agree to our terms of service and I've handled this on my end. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Mekanism heat transport : r/feedthebeast - Reddit I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. Sign in Cookie Notice _redmist 4 yr. ago Help with Mekanism Pipes? : r/feedthebeast - Reddit Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. Logistics Pipes Tutorial | Technic Pack Wiki | Fandom Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. I believe what is happening is that for some reason the networks are not Do Not Sell or Share My Personal Information. Well occasionally send you account related emails. Pipez - Mods - Minecraft - CurseForge I would be interested in seeing the latest log the next Without doing anything, leave the chunk (again. You signed in with another tab or window. Basic Mechanical Pipe - Official Feed The Beast Wiki Reddit and its partners use cookies and similar technologies to provide you with a better experience. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. xlfoodmod-1.16.4-1.2.0.jar. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). morecfm-1.3.1-1.16.3.jar The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Recipe ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. This is probably also the cause of some other random pipe not connecting issues. Either the entire map or chunk is permanently corrupted. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. You signed in with another tab or window. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). Oh no's, Im a derp, sorry for the dumb question and thank you for the help. You are receiving this because you authored the thread. Cyclic-1.16.5-1.5.11.jar The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. simplegens-1.16.5-3.0.9.2.jar It saw the Controller block from RS as a energy cube. Well occasionally send you account related emails. Updated my reproduction path a bit more to make the error appear more reliable. Ah. Just had this happen a second time on my server, after i went to another dimension then came back. Mousing over a Mekanism machine or factory will show the color for that side, . This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I am not running a server. Have a question about this project? issue ( not because of it tho ) , and now the cables are working properly It got "fixed". By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 4 7 comments Best Add a Comment You will have to replace all cables for it to function again. WailaHarvestability-mc1.16.x-forge-1.1.15.jar https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. Mechanical Pipes and Machines wont in/out liquids #3913 - Github Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Scan this QR code to download the app now. Hwyla-forge-1.10.11-B78_1.16.2.jar I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. two pipes filled with the same gas are also (re)connectable. have issues connecting to Thermal Series blocks. Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors Giving an old one and saying, I only updated everything after it isn't so helpful. The speed can only be increased by adding an upgrade. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. Basic Logistical Transporter - Official Feed The Beast Wiki My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? Playing Valhelsia 3 with 10.0.18.445 and have this issue. Already on GitHub? to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 lets say 15-20 away) Come back and see it all working properly again. the default was less than that allowed to be loaded with its map system. I can report the same thing is happening in my single player world. Or pull things out. :) Clicking the A button will toggle the Auto-Eject function on/off. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from.
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